Using topological editing to maintain connectivity
Features that are in classes that take part in a topology automatically
maintain topological nodes, edges, and faces as their geometries are edited
(faces are only maintained for a planar topology type.)
You can view the topology primitives data by selecting View
Topology on the Status bar
or Ctrl+t if you have a
keyboard.
You cannot create or delete these nodes, edges, and faces; however,
you can do the following:
- Nodes: Move them,
which moves all edges that connect to them, and all associated features
will move as well
- Edges: Move them
or reshape them, which will update all associated features at the
same time. This is particularly useful when editing a boundary that
is shared by adjacent polygons.
- Faces: You cannot reshape faces (you reshape
the edges instead), but you can select them so that you can use their
geometry to create new features using the Create
from Selection operation. This is particularly useful for forming
polygons that have been enclosed by lines, for example, to create
a building from construction lines.