Using topological editing to maintain connectivity
Features that are in classes that take part in a topology automatically 
 maintain topological nodes, edges, and faces as their geometries are edited 
 (faces are only maintained for a planar topology type.)
You can view the topology primitives data by selecting View 
 Topology on the Status bar 
 or Ctrl+t if you have a 
 keyboard.
You cannot create or delete these nodes, edges, and faces; however, 
 you can do the following:
	- Nodes: Move them, 
	 which moves all edges that connect to them, and all associated features 
	 will move as well
- Edges: Move them 
	 or reshape them, which will update all associated features at the 
	 same time. This is particularly useful when editing a boundary that 
	 is shared by adjacent polygons.
- Faces: You cannot reshape faces (you reshape 
	 the edges instead), but you can select them so that you can use their 
	 geometry to create new features using  the Create 
	 from Selection operation. This is particularly useful for forming 
	 polygons that have been enclosed by lines, for example, to create 
	 a building from construction lines.